Haven Decorator

Welcome to version 1.1.0! There's some changes to building hitboxes that may have moved them on your farm. Sorry about that! You can right click buildings to move them. Changelog

This planner is not supported on mobile yet. This is something that could be added in the future, but for now it will not function as expected on small devices.

Welcome to the Planner!

Here's some useful information to get started:

  • Saves locally every 30 seconds, navigating away or refreshing before then will lose your recent progress!
  • Select a building, crop, or path from the tool menu
  • Left Click & Drag to measure or place crops & paths
  • Right Click & Drag to erase
  • Ctrl + Z will undo ONE action
  • Anything turned grayscale will be erased by your action

Navigating

You can move around the map with WASD or the arrow keys. The movement is a bit awkward because it relies on how each browser handles scrolling. Clicking the middle mouse button is my recommended way to move around quickly. You can also zoom the webpage out (with CTRL + scroll or CMD + scroll).

Saving

All maps are saved locally on your current browser every 30 seconds. Refreshing or clicking away will reset your state to the last local save. Clicking Save > Save Config will allow you to download a file representing your current map configuration. This file can be shared or moved and loading it will restore what was in your planner at that time.

Updates

Current Version: 1.1.0

Version 1.1.0

  • Update collidable space on buildings (may affect previous layouts!)
  • Can no longer place buildings on cliffs, trees, water, or any tile not buildable in game
  • Can no longer place crops on cliffs, trees, water, or any tile not farmable in game
  • Right click on sheds to select a skin
  • Right click on house to apply customizations
  • Added a red dashed outline to show area building takes up, can be hidden using the grid opacity slider
  • Added a right click menu on buildings/trees/etc to delete and move. Moving removes skin/customization (this will be fixed in the future)
  • Buildings are not erased by drags. Crop and paths are still removed using right click drag
  • Fixed tree sizing

Future Ideas

Even though I felt the current setup is enough to deploy, here are some things I'm working on or thinking about adding!

  • More accurate building sizing & collidable size
  • Right click to change building tiers
  • Filter items by region
  • Full undo/redo capabilty
  • Totems & Scarecrows with ranges
  • Optimizations for speed
  • Mobile Support
  • Add Decorations & Furniture
  • Section & Building Naming